Enterprise Design System

2026

Design System 2.0

Moving seven products from hand-typed values and copied components to one shared system, built on a foundation of named tokens.

Role

UX Designer

Timeline

2026

Team

4 Designers

Platform

Design System

Role

UX Designer

Timeline

2026

Team

4 Designers

Platform

Design System

Overview

From seven islands to one shared system

Seven products were each styled on their own. Colour, spacing and type values were typed by hand, and teams rebuilt the same components again and again. v2 replaces that with named tokens, rebuilt components and written rules.

Problem

No shared foundation, and the rework it caused

The root problem was the missing foundation. The cost people felt was cognitive load: every redo, relearned pattern or extra decision adds mental effort.

Research

What the teams said, and what the code showed

Four groups use the system every day. Each described the same root issue from a different angle, and a code review tested it.

Ideation

Fixing the foundation before the surface

If the same issue appears in many components, it's a foundation problem, not another exception. I weighed three ways to respond to the audit.

Designs

Components that only accept valid choices

Components only use named tokens. Each part below answers one of the six themes.

Future Scope

What changed, and what is still open